Modeling Showreel
Advanced knowledge of the 3D modeling workflow in Maya, texturing in Substance Painter, and rendering in Arnold and Unreal Engine. Expertise in Hard Surface modeling,
both high and low poly, as well as organic modeling in Zbrush with retopology in Maya, baking the high poly mesh in the low poly.
Compositing Reel
Experience in compositing software such as Nuke and Adobe After Effects, using techniques as Camera Tracking, Rotoscoping, Chroma keying,
Camera Projections, among others.